(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
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4
ttd.c
4
ttd.c
@@ -489,6 +489,7 @@ int ttd_main(int argc, char* argv[])
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_game_mode = GM_MENU;
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_switch_mode = SM_MENU;
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_switch_mode_errorstr = INVALID_STRING_ID;
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MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
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while ((i = MyGetOpt(&mgo)) != -1) {
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@@ -860,6 +861,9 @@ normal_load:
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MarkWholeScreenDirty();
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break;
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}
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if (_switch_mode_errorstr!=INVALID_STRING_ID)
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ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
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_in_state_game_loop = false;
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}
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