(svn r25342) -Add: StoryPage data structures and GS API
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src/story_base.h
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src/story_base.h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file story_base.h %StoryPage base class. */
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#ifndef STORY_BASE_H
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#define STORY_BASE_H
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#include "company_type.h"
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#include "story_type.h"
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#include "date_type.h"
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#include "core/pool_type.hpp"
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typedef Pool<StoryPageElement, StoryPageElementID, 64, 64000> StoryPageElementPool;
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typedef Pool<StoryPage, StoryPageID, 64, 64000> StoryPagePool;
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extern StoryPageElementPool _story_page_element_pool;
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extern StoryPagePool _story_page_pool;
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extern uint32 _story_page_element_next_sort_value;
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extern uint32 _story_page_next_sort_value;
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/*
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* Each story page element is one of these types.
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*/
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enum StoryPageElementType {
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SPET_TEXT, ///< A text element.
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SPET_LOCATION, ///< An element that references a tile along with a one-line text.
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SPET_GOAL, ///< An element that references a goal.
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};
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/**
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* Struct about story page elements.
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* Each StoryPage is composed of one or more page elements that provide
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* page content. Each element only contain one type of content.
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**/
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struct StoryPageElement : StoryPageElementPool::PoolItem<&_story_page_element_pool> {
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uint32 sort_value; ///< A number that increases for every created story page element. Used for sorting. The id of a story page element is the pool index.
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uint16 page; ///< Id of the page which the page element belongs to
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StoryPageElementType type; ///< Type of page element
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uint32 referenced_id; ///< Id of referenced object (location, goal etc.)
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char *text; ///< Static content text of page element
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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*/
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inline StoryPageElement() { }
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/**
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* (Empty) destructor has to be defined else operator delete might be called with NULL parameter
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*/
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inline ~StoryPageElement() { free(this->text); }
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};
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/** Struct about stories, current and completed */
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struct StoryPage : StoryPagePool::PoolItem<&_story_page_pool> {
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uint32 sort_value; ///< A number that increases for every created story page. Used for sorting. The id of a story page is the pool index.
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Date date; ///< Date when the page was created.
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CompanyByte company; ///< StoryPage is for a specific company; INVALID_COMPANY if it is global
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char *title; ///< Title of story page
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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*/
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inline StoryPage() { }
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/**
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* (Empty) destructor has to be defined else operator delete might be called with NULL parameter
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*/
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inline ~StoryPage() { free(this->title); }
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};
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#define FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPageElement, story_page_element_index, var, start)
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#define FOR_ALL_STORY_PAGE_ELEMENTS(var) FOR_ALL_STORY_PAGE_ELEMENTS_FROM(var, 0)
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#define FOR_ALL_STORY_PAGES_FROM(var, start) FOR_ALL_ITEMS_FROM(StoryPage, story_page_index, var, start)
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#define FOR_ALL_STORY_PAGES(var) FOR_ALL_STORY_PAGES_FROM(var, 0)
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#endif /* STORY_BASE_H */
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