(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
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@@ -766,7 +766,7 @@ static void MakeNewGameDone()
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SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
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/* In a dedicated server, the server does not play */
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if (_network_dedicated || BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
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if (!_video_driver->HasGUI()) {
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SetLocalCompany(COMPANY_SPECTATOR);
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IConsoleCmdExec("exec scripts/game_start.scr 0");
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return;
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