(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter

This commit is contained in:
rubidium
2011-08-24 12:11:10 +00:00
parent 61f4090aac
commit 9aa6000b15
6 changed files with 20 additions and 7 deletions

View File

@@ -29,6 +29,7 @@ public:
/* virtual */ bool ToggleFullscreen(bool fullscreen);
/* virtual */ const char *GetName() const { return "dedicated"; }
/* virtual */ bool HasGUI() const { return false; }
};
/** Factory for the dedicated server video driver. */

View File

@@ -32,6 +32,7 @@ public:
/* virtual */ bool ToggleFullscreen(bool fullscreen);
/* virtual */ const char *GetName() const { return "null"; }
/* virtual */ bool HasGUI() const { return false; }
};
/** Factory the null video driver. */

View File

@@ -46,6 +46,19 @@ public:
* @return True if the change succeeded.
*/
virtual bool ToggleFullscreen(bool fullscreen) = 0;
/**
* Whether the driver has a graphical user interface with the end user.
* Or in other words, whether we should spawn a thread for world generation
* and NewGRF scanning so the graphical updates can keep coming. Otherwise
* progress has to be shown on the console, which uses by definition another
* thread/process for display purposes.
* @return True for all drivers except null and dedicated.
*/
virtual bool HasGUI() const
{
return true;
}
};
/** Base of the factory for the video drivers. */