Include elapsed state ticks since load in crash/failure logs
Consolidate game load date/time variables
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@@ -143,6 +143,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_game_load_cur_date_ymd = { 0, 0, 0 };
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_game_load_date_fract = 0;
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_game_load_tick_skip_counter = 0;
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_game_load_state_ticks = 0;
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_game_load_time = 0;
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_extra_aspects = 0;
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_aspect_cfg_hash = 0;
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