Include elapsed state ticks since load in crash/failure logs
Consolidate game load date/time variables
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@@ -4420,6 +4420,7 @@ bool AfterLoadGame()
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_game_load_cur_date_ymd = _cur_date_ymd;
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_game_load_date_fract = _date_fract;
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_game_load_tick_skip_counter = _tick_skip_counter;
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_game_load_state_ticks = _state_ticks;
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_game_load_time = time(nullptr);
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/* Start the scripts. This MUST happen after everything else except
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