(svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
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@@ -161,9 +161,6 @@
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="ai_old.c">
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</File>
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<File
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RelativePath=".\airport.c">
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</File>
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@@ -890,20 +887,27 @@
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Name="AI Files"
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Filter="">
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<File
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RelativePath=".\ai_build.c">
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</File>
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<File
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RelativePath=".\ai_new.c">
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</File>
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<File
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RelativePath=".\ai_new.h">
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</File>
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<File
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RelativePath=".\ai_pathfinder.c">
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</File>
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<File
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RelativePath=".\ai_shared.c">
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RelativePath=".\ai\default\default.c">
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</File>
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<Filter
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Name="trolly"
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Filter="">
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<File
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RelativePath=".\ai\trolly\build.c">
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</File>
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<File
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RelativePath=".\ai\trolly\pathfinder.c">
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</File>
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<File
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RelativePath=".\ai\trolly\shared.c">
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</File>
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<File
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RelativePath=".\ai\trolly\trolly.c">
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</File>
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<File
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RelativePath=".\ai\trolly\trolly.h">
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</File>
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</Filter>
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</Filter>
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<File
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RelativePath="icon1.ico">
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