Fix logging of game load times in crash and desync logs
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@@ -49,6 +49,6 @@ void AppendSpecialEventsLogEntry(std::string message);
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char *DumpSpecialEventsLog(char *buffer, const char *last);
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void ClearSpecialEventsLog();
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void LogGameLoadDateTimes(char *buffer, const char *last);
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char *LogGameLoadDateTimes(char *buffer, const char *last);
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#endif /* EVENT_LOGS_H */
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