(svn r16720) -Codechange: make Set/ClearFrontEngine(), Set/ClearArticulatedPart(), Set/ClearWagon(), Set/ClearEngine(), Set/ClearFreeWagon() and Set/ClearMultiheaded() members of Train

This commit is contained in:
smatz
2009-07-02 00:17:27 +00:00
parent 1e1f0ab2cf
commit 9b10bc9cdf
4 changed files with 92 additions and 137 deletions

View File

@@ -51,114 +51,6 @@ enum TrainSubtype {
TS_MULTIHEADED = 5, ///< Engine is a multiheaded
};
/** Set front engine state
* @param v vehicle to change
*/
static inline void SetFrontEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_FRONT);
}
/** Remove the front engine state
* @param v vehicle to change
*/
static inline void ClearFrontEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_FRONT);
}
/** Set a vehicle to be an articulated part
* @param v vehicle to change
*/
static inline void SetArticulatedPart(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_ARTICULATED_PART);
}
/** Clear a vehicle from being an articulated part
* @param v vehicle to change
*/
static inline void ClearArticulatedPart(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_ARTICULATED_PART);
}
/** Set a vehicle to be a wagon
* @param v vehicle to change
*/
static inline void SetTrainWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_WAGON);
}
/** Clear wagon property
* @param v vehicle to change
*/
static inline void ClearTrainWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_WAGON);
}
/** Set engine status
* @param v vehicle to change
*/
static inline void SetTrainEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_ENGINE);
}
/** Clear engine status
* @param v vehicle to change
*/
static inline void ClearTrainEngine(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_ENGINE);
}
/** Set if a vehicle is a free wagon
* @param v vehicle to change
*/
static inline void SetFreeWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_FREE_WAGON);
}
/** Clear a vehicle from being a free wagon
* @param v vehicle to change
*/
static inline void ClearFreeWagon(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_FREE_WAGON);
}
/** Set if a vehicle is a multiheaded engine
* @param v vehicle to change
*/
static inline void SetMultiheaded(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
SetBit(v->subtype, TS_MULTIHEADED);
}
/** Clear multiheaded engine property
* @param v vehicle to change
*/
static inline void ClearMultiheaded(Vehicle *v)
{
assert(v->type == VEH_TRAIN);
ClrBit(v->subtype, TS_MULTIHEADED);
}
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2);
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2);
@@ -257,6 +149,69 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> {
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
/**
* Set front engine state
*/
FORCEINLINE void SetFrontEngine() { SetBit(this->subtype, TS_FRONT); }
/**
* Remove the front engine state
*/
FORCEINLINE void ClearFrontEngine() { ClrBit(this->subtype, TS_FRONT); }
/**
* Set a vehicle to be an articulated part
*/
FORCEINLINE void SetArticulatedPart() { SetBit(this->subtype, TS_ARTICULATED_PART); }
/**
* Clear a vehicle from being an articulated part
*/
FORCEINLINE void ClearArticulatedPart() { ClrBit(this->subtype, TS_ARTICULATED_PART); }
/**
* Set a vehicle to be a wagon
*/
FORCEINLINE void SetWagon() { SetBit(this->subtype, TS_WAGON); }
/**
* Clear wagon property
*/
FORCEINLINE void ClearWagon() { ClrBit(this->subtype, TS_WAGON); }
/**
* Set engine status
* @param v vehicle to change
*/
FORCEINLINE void SetEngine() { SetBit(this->subtype, TS_ENGINE); }
/**
* Clear engine status
*/
FORCEINLINE void ClearEngine() { ClrBit(this->subtype, TS_ENGINE); }
/**
* Set if a vehicle is a free wagon
*/
FORCEINLINE void SetFreeWagon() { SetBit(this->subtype, TS_FREE_WAGON); }
/**
* Clear a vehicle from being a free wagon
* @param v vehicle to change
*/
FORCEINLINE void ClearFreeWagon() { ClrBit(this->subtype, TS_FREE_WAGON); }
/**
* Set if a vehicle is a multiheaded engine
*/
FORCEINLINE void SetMultiheaded() { SetBit(this->subtype, TS_MULTIHEADED); }
/**
* Clear multiheaded engine property
*/
FORCEINLINE void ClearMultiheaded() { ClrBit(this->subtype, TS_MULTIHEADED); }
/**
* Check if train is a front engine
* @return Returns true if train is a front engine