(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
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@@ -167,13 +167,13 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientSocket *cs, Netw
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DEBUG(net, 1, "Client %d made an error and has been disconnected. Reason: '%s'", cs->client_id, str);
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}
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cs->CloseConnection();
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cs->CloseConnection(false);
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/* Make sure the data get's there before we close the connection */
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cs->Send_Packets();
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/* The client made a mistake, so drop his connection now! */
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NetworkCloseClient(cs);
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NetworkCloseClient(cs, false);
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}
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DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientSocket *cs)
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@@ -963,7 +963,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ERROR)
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}
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}
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cs->CloseConnection();
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cs->CloseConnection(false);
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
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@@ -989,13 +989,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_QUIT)
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}
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}
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/* First tell we already closed the connection...
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* ... then start the generic code to close the actual connection.
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* This to make sure the 'connection lost' message is only shown
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* when the connection got really lost and not when the client
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* told us it was going to disconnect. */
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cs->NetworkSocketHandler::CloseConnection();
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cs->CloseConnection();
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cs->CloseConnection(false);
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}
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DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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@@ -1610,7 +1604,7 @@ void NetworkServer_Tick(bool send_frame)
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/* Client did still not report in after 4 game-day, drop him
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* (that is, the 3 of above, + 1 before any lag is counted) */
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IConsolePrintF(CC_ERROR,"Client #%d is dropped because the client did not respond for more than 4 game-days", cs->client_id);
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NetworkCloseClient(cs);
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NetworkCloseClient(cs, true);
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continue;
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}
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@@ -1626,13 +1620,13 @@ void NetworkServer_Tick(bool send_frame)
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int lag = NetworkCalculateLag(cs);
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if (lag > _settings_client.network.max_join_time) {
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IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks for him to join", cs->client_id, _settings_client.network.max_join_time);
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NetworkCloseClient(cs);
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NetworkCloseClient(cs, true);
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}
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} else if (cs->status == STATUS_INACTIVE) {
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int lag = NetworkCalculateLag(cs);
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if (lag > 4 * DAY_TICKS) {
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IConsolePrintF(CC_ERROR,"Client #%d is dropped because it took longer than %d ticks to start the joining process", cs->client_id, 4 * DAY_TICKS);
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NetworkCloseClient(cs);
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NetworkCloseClient(cs, true);
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}
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}
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