Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
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committed by
Patric Stout

parent
eeb88e87d8
commit
9b28b15e67
@@ -110,7 +110,7 @@ void DisasterVehicle::UpdateImage()
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{
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SpriteID img = this->image_override;
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if (img == 0) img = _disaster_images[this->subtype][this->direction];
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this->sprite_seq.Set(img);
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this->sprite_cache.sprite_seq.Set(img);
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}
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/**
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@@ -498,7 +498,7 @@ static bool DisasterTick_Helicopter_Rotors(DisasterVehicle *v)
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v->tick_counter++;
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if (HasBit(v->tick_counter, 0)) return true;
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SpriteID &cur_image = v->sprite_seq.seq[0].sprite;
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SpriteID &cur_image = v->sprite_cache.sprite_seq.seq[0].sprite;
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if (++cur_image > SPR_ROTOR_MOVING_3) cur_image = SPR_ROTOR_MOVING_1;
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v->UpdatePositionAndViewport();
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