Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
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committed by
Patric Stout

parent
eeb88e87d8
commit
9b28b15e67
@@ -1153,7 +1153,7 @@ static const OldChunks vehicle_chunk[] = {
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OCL_SVAR( OC_UINT8, Vehicle, owner ),
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OCL_SVAR( OC_TILE, Vehicle, tile ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_seq.seq[0].sprite ),
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OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, sprite_cache.sprite_seq.seq[0].sprite ),
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OCL_NULL( 8 ), ///< Vehicle sprite box, calculated automatically
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@@ -1246,7 +1246,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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if (v == nullptr) continue;
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v->refit_cap = v->cargo_cap;
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SpriteID sprite = v->sprite_seq.seq[0].sprite;
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SpriteID sprite = v->sprite_cache.sprite_seq.seq[0].sprite;
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/* no need to override other sprites */
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if (IsInsideMM(sprite, 1460, 1465)) {
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sprite += 580; // aircraft smoke puff
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@@ -1257,7 +1257,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
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} else if (IsInsideMM(sprite, 2516, 2539)) {
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sprite += 1385; // rotor or disaster-related vehicles
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}
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v->sprite_seq.seq[0].sprite = sprite;
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v->sprite_cache.sprite_seq.seq[0].sprite = sprite;
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switch (v->type) {
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case VEH_TRAIN: {
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@@ -445,21 +445,21 @@ void AfterLoadVehicles(bool part_of_load)
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case VEH_ROAD:
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case VEH_TRAIN:
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case VEH_SHIP:
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v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
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v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
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break;
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case VEH_AIRCRAFT:
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if (Aircraft::From(v)->IsNormalAircraft()) {
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v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_seq);
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v->GetImage(v->direction, EIT_ON_MAP, &v->sprite_cache.sprite_seq);
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/* The plane's shadow will have the same image as the plane, but no colour */
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Vehicle *shadow = v->Next();
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shadow->sprite_seq.CopyWithoutPalette(v->sprite_seq);
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shadow->sprite_cache.sprite_seq.CopyWithoutPalette(v->sprite_cache.sprite_seq);
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/* In the case of a helicopter we will update the rotor sprites */
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if (v->subtype == AIR_HELICOPTER) {
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Vehicle *rotor = shadow->Next();
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GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_seq);
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GetRotorImage(Aircraft::From(v), EIT_ON_MAP, &rotor->sprite_cache.sprite_seq);
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}
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UpdateAircraftCache(Aircraft::From(v), true);
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@@ -808,7 +808,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
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SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
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SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_CONDNULL(5, SL_MIN_VERSION, SLV_59),
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SLE_VAR(Vehicle, progress, SLE_UINT8),
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SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
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@@ -848,7 +848,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
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SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
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SLE_VAR(Vehicle, sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_VAR(Vehicle, sprite_cache.sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
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SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
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SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
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SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
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