Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
This commit is contained in:

committed by
Patric Stout

parent
eeb88e87d8
commit
9b28b15e67
@@ -124,13 +124,6 @@ struct VehicleCache {
|
||||
byte cached_vis_effect; ///< Visual effect to show (see #VisualEffect)
|
||||
};
|
||||
|
||||
/** Values for controlling how a vehicle's sprites are refreshed */
|
||||
struct VehicleSpriteRefreshState {
|
||||
Direction last_direction; ///< Last direction we obtained sprites for
|
||||
bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently
|
||||
bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated
|
||||
};
|
||||
|
||||
/** Sprite sequence for a vehicle part. */
|
||||
struct VehicleSpriteSeq {
|
||||
PalSpriteID seq[4];
|
||||
@@ -188,6 +181,17 @@ struct VehicleSpriteSeq {
|
||||
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
|
||||
};
|
||||
|
||||
/**
|
||||
* Cache for vehicle sprites and values relating to whether they should be updated before drawing,
|
||||
* or calculating the viewport.
|
||||
*/
|
||||
struct MutableSpriteCache {
|
||||
Direction last_direction; ///< Last direction we obtained sprites for
|
||||
mutable bool is_viewport_candidate; ///< The vehicle has been in the hash for a shown viewport recently
|
||||
mutable bool sprite_has_viewport_changes; ///< There have been viewport changes since the sprite was last updated
|
||||
mutable VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
|
||||
};
|
||||
|
||||
/** A vehicle pool for a little over 1 million vehicles. */
|
||||
typedef Pool<Vehicle, VehicleID, 512, 0xFF000> VehiclePool;
|
||||
extern VehiclePool _vehicle_pool;
|
||||
@@ -282,7 +286,6 @@ public:
|
||||
* 0xff == reserved for another custom sprite
|
||||
*/
|
||||
byte spritenum;
|
||||
VehicleSpriteSeq sprite_seq; ///< Vehicle appearance.
|
||||
byte x_extent; ///< x-extent of vehicle bounding box
|
||||
byte y_extent; ///< y-extent of vehicle bounding box
|
||||
byte z_extent; ///< z-extent of vehicle bounding box
|
||||
@@ -334,7 +337,7 @@ public:
|
||||
NewGRFCache grf_cache; ///< Cache of often used calculated NewGRF values
|
||||
VehicleCache vcache; ///< Cache of often used vehicle values.
|
||||
|
||||
VehicleSpriteRefreshState rstate; ///< Values relating to whether sprites should be refreshed, see #VehicleSpriteRefreshState
|
||||
MutableSpriteCache sprite_cache; ///< Cache of sprites and values related to recalculating them, see #MutableSpriteCache
|
||||
|
||||
Vehicle(VehicleType type = VEH_INVALID);
|
||||
|
||||
@@ -1044,7 +1047,7 @@ struct SpecializedVehicle : public Vehicle {
|
||||
*/
|
||||
inline SpecializedVehicle<T, Type>() : Vehicle(Type)
|
||||
{
|
||||
this->sprite_seq.count = 1;
|
||||
this->sprite_cache.sprite_seq.count = 1;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1193,24 +1196,24 @@ struct SpecializedVehicle : public Vehicle {
|
||||
* there won't be enough change in bounding box or offsets to need
|
||||
* to resolve a new sprite.
|
||||
*/
|
||||
if (this->direction != this->rstate.last_direction || this->rstate.is_viewport_candidate) {
|
||||
if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candidate) {
|
||||
VehicleSpriteSeq seq;
|
||||
|
||||
((T*)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
|
||||
if (this->sprite_seq != seq) {
|
||||
if (this->sprite_cache.sprite_seq != seq) {
|
||||
sprite_has_changed = true;
|
||||
this->sprite_seq = seq;
|
||||
this->sprite_cache.sprite_seq = seq;
|
||||
}
|
||||
|
||||
this->rstate.last_direction = this->direction;
|
||||
this->rstate.is_viewport_candidate = false;
|
||||
this->rstate.sprite_has_viewport_changes = false;
|
||||
this->sprite_cache.last_direction = this->direction;
|
||||
this->sprite_cache.is_viewport_candidate = false;
|
||||
this->sprite_cache.sprite_has_viewport_changes = false;
|
||||
} else {
|
||||
/*
|
||||
* Changes could still be relevant when we render the vehicle even if
|
||||
* they don't alter the bounding box
|
||||
*/
|
||||
this->rstate.sprite_has_viewport_changes = true;
|
||||
this->sprite_cache.sprite_has_viewport_changes = true;
|
||||
}
|
||||
|
||||
if (force_update || sprite_has_changed) {
|
||||
|
Reference in New Issue
Block a user