(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.

This commit is contained in:
rubidium
2007-08-30 13:09:44 +00:00
parent cb7eaff353
commit 9b65bc430c
8 changed files with 54 additions and 49 deletions

View File

@@ -611,7 +611,7 @@ static void DisasterTick_Big_Ufo(Vehicle *v)
w = new DisasterVehicle();
if (w == NULL) return;
u->next = w;
u->SetNext(w);
InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow);
w->vehstatus |= VS_SHADOW;
} else if (v->current_order.dest == 0) {
@@ -782,7 +782,7 @@ static void Disaster_Zeppeliner_Init()
/* Allocate shadow too? */
u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
v->SetNext(u);
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Zeppeliner_Shadow);
u->vehstatus |= VS_SHADOW;
}
@@ -807,7 +807,7 @@ static void Disaster_Small_Ufo_Init()
/* Allocate shadow too? */
u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
v->SetNext(u);
InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Small_Ufo_Shadow);
u->vehstatus |= VS_SHADOW;
}
@@ -843,7 +843,7 @@ static void Disaster_Airplane_Init()
u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
v->SetNext(u);
InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_Airplane_Shadow);
u->vehstatus |= VS_SHADOW;
}
@@ -878,13 +878,13 @@ static void Disaster_Helicopter_Init()
u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
v->SetNext(u);
InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_Helicopter_Shadow);
u->vehstatus |= VS_SHADOW;
w = new DisasterVehicle();
if (w != NULL) {
u->next = w;
u->SetNext(w);
InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_Helicopter_Rotors);
}
}
@@ -910,7 +910,7 @@ static void Disaster_Big_Ufo_Init()
/* Allocate shadow too? */
u = new DisasterVehicle();
if (u != NULL) {
v->next = u;
v->SetNext(u);
InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_Big_Ufo_Shadow);
u->vehstatus |= VS_SHADOW;
}