(svn r23633) -Add: allow most build commands from GameScript given a CompanyMode is active in that scope

This commit is contained in:
truebrain
2011-12-19 21:05:36 +00:00
parent cc3f42794d
commit 9b6b2cabc1
37 changed files with 292 additions and 152 deletions

View File

@@ -144,13 +144,13 @@ public:
* @pre ScriptMap::IsValidTile(tile).
* @pre AirportAvailable(type).
* @pre station_id == ScriptStation::STATION_NEW || station_id == ScriptStation::STATION_JOIN_ADJACENT || ScriptStation::IsValidStation(station_id).
* @game @pre Valid ScriptCompanyMode active in scope.
* @exception ScriptError::ERR_AREA_NOT_CLEAR
* @exception ScriptError::ERR_FLAT_LAND_REQUIRED
* @exception ScriptError::ERR_LOCAL_AUTHORITY_REFUSES
* @exception ScriptStation::ERR_STATION_TOO_LARGE
* @exception ScriptStation::ERR_STATION_TOO_CLOSE_TO_ANOTHER_STATION
* @return Whether the airport has been/can be build or not.
* @api -game
*/
static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id);
@@ -158,9 +158,9 @@ public:
* Removes an airport.
* @param tile Any tile of the airport.
* @pre ScriptMap::IsValidTile(tile).
* @game @pre Valid ScriptCompanyMode active in scope.
* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
* @return Whether the airport has been/can be removed or not.
* @api -game
*/
static bool RemoveAirport(TileIndex tile);