Codechange: Store GS lang texts in std::strings.

This commit is contained in:
Michael Lutz
2020-05-17 23:31:56 +02:00
parent 9c2e47d03c
commit 9b6f5e3bb8
5 changed files with 189 additions and 98 deletions

View File

@@ -18,23 +18,34 @@ void ReconsiderGameScriptLanguage();
/** Container for the raw (unencoded) language strings of a language. */
struct LanguageStrings {
const char *language; ///< Name of the language (base filename).
StringList lines; ///< The lines of the file to pass into the parser/encoder.
std::string language; ///< Name of the language (base filename). Empty string if invalid.
StringList lines; ///< The lines of the file to pass into the parser/encoder.
LanguageStrings(const char *language, const char *end = nullptr);
~LanguageStrings();
LanguageStrings() {}
LanguageStrings(const std::string &lang) : language(lang) {}
LanguageStrings(const LanguageStrings &other) : language(other.language), lines(other.lines) {}
LanguageStrings(LanguageStrings &&other) : language(std::move(other.language)), lines(std::move(other.lines)) {}
bool IsValid() const { return !this->language.empty(); }
};
/** Container for all the game strings. */
struct GameStrings {
uint version; ///< The version of the language strings.
std::shared_ptr<LanguageStrings> cur_language; ///< The current (compiled) language.
uint version; ///< The version of the language strings.
LanguageStrings *cur_language; ///< The current (compiled) language.
std::vector<std::unique_ptr<LanguageStrings>> raw_strings; ///< The raw strings per language, first must be English/the master language!.
std::vector<std::shared_ptr<LanguageStrings>> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
StringList string_names; ///< The names of the compiled strings.
std::vector<LanguageStrings> raw_strings; ///< The raw strings per language, first must be English/the master language!.
std::vector<LanguageStrings> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
StringList string_names; ///< The names of the compiled strings.
void Compile();
GameStrings() = default;
GameStrings(const GameStrings &) = delete;
GameStrings(GameStrings &&) = delete;
GameStrings &operator=(const GameStrings &) = delete;
GameStrings &operator=(GameStrings &&) = delete;
};
#endif /* GAME_TEXT_HPP */