Codechange: Store GS lang texts in std::strings.
This commit is contained in:
@@ -113,23 +113,23 @@ static void Save_GSDT()
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extern GameStrings *_current_data;
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static const char *_game_saveload_string;
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static std::string _game_saveload_string;
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static uint _game_saveload_strings;
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static const SaveLoad _game_language_header[] = {
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SLEG_STR(_game_saveload_string, SLE_STR),
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SLEG_VAR(_game_saveload_strings, SLE_UINT32),
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SLE_END()
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SLEG_SSTR(_game_saveload_string, SLE_STR),
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SLEG_VAR(_game_saveload_strings, SLE_UINT32),
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SLE_END()
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};
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static const SaveLoad _game_language_string[] = {
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SLEG_STR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_END()
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SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
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SLE_END()
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};
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static void SaveReal_GSTR(const LanguageStrings *ls)
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{
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_game_saveload_string = ls->language;
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_game_saveload_string = ls->language.c_str();
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_game_saveload_strings = (uint)ls->lines.size();
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SlObject(nullptr, _game_language_header);
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@@ -145,13 +145,13 @@ static void Load_GSTR()
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_current_data = new GameStrings();
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while (SlIterateArray() != -1) {
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_game_saveload_string = nullptr;
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_game_saveload_string.clear();
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SlObject(nullptr, _game_language_header);
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std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != nullptr ? _game_saveload_string : ""));
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LanguageStrings ls(_game_saveload_string);
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for (uint i = 0; i < _game_saveload_strings; i++) {
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SlObject(nullptr, _game_language_string);
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ls->lines.emplace_back(_game_saveload_string != nullptr ? _game_saveload_string : "");
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ls.lines.emplace_back(_game_saveload_string);
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}
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_current_data->raw_strings.push_back(std::move(ls));
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@@ -174,7 +174,7 @@ static void Save_GSTR()
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for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
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SlSetArrayIndex(i);
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SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
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SlAutolength((AutolengthProc *)SaveReal_GSTR, &_current_data->raw_strings[i]);
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}
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}
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@@ -44,6 +44,7 @@
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#include "../fios.h"
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#include "../error.h"
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#include <atomic>
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#include <string>
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#include "table/strings.h"
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@@ -901,6 +902,21 @@ static inline size_t SlCalcStringLen(const void *ptr, size_t length, VarType con
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return len + SlGetArrayLength(len); // also include the length of the index
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}
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/**
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* Calculate the gross length of the string that it
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* will occupy in the savegame. This includes the real length, returned
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* by SlCalcNetStringLen and the length that the index will occupy.
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* @param ptr Pointer to the \c std::string.
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* @return The gross length of the string.
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*/
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static inline size_t SlCalcStdStringLen(const void *ptr)
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{
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const std::string *str = reinterpret_cast<const std::string *>(ptr);
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size_t len = str->length();
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return len + SlGetArrayLength(len); // also include the length of the index
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}
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/**
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* Save/Load a string.
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* @param ptr the string being manipulated
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@@ -980,6 +996,53 @@ static void SlString(void *ptr, size_t length, VarType conv)
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}
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}
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/**
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* Save/Load a \c std::string.
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* @param ptr the string being manipulated
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* @param conv must be SLE_FILE_STRING
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*/
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static void SlStdString(void *ptr, VarType conv)
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{
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std::string *str = reinterpret_cast<std::string *>(ptr);
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switch (_sl.action) {
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case SLA_SAVE: {
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size_t len = str->length();
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SlWriteArrayLength(len);
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SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->c_str())), len);
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break;
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}
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case SLA_LOAD_CHECK:
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case SLA_LOAD: {
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size_t len = SlReadArrayLength();
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char *buf = AllocaM(char, len + 1);
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SlCopyBytes(buf, len);
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buf[len] = '\0'; // properly terminate the string
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StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
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if ((conv & SLF_ALLOW_CONTROL) != 0) {
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settings = settings | SVS_ALLOW_CONTROL_CODE;
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if (IsSavegameVersionBefore(SLV_169)) {
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str_fix_scc_encoded(buf, buf + len);
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}
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}
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if ((conv & SLF_ALLOW_NEWLINE) != 0) {
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settings = settings | SVS_ALLOW_NEWLINE;
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}
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str_validate(buf, buf + len, settings);
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// Store sanitized string.
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str->assign(buf);
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}
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case SLA_PTRS: break;
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case SLA_NULL: break;
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default: NOT_REACHED();
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}
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}
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/**
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* Return the size in bytes of a certain type of atomic array
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* @param length The length of the array counted in elements
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@@ -1403,6 +1466,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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case SL_STR:
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case SL_LST:
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case SL_DEQUE:
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case SL_STDSTR:
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/* CONDITIONAL saveload types depend on the savegame version */
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if (!SlIsObjectValidInSavegame(sld)) break;
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@@ -1413,6 +1477,7 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
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case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
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case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
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case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv);
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case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
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default: NOT_REACHED();
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}
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break;
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@@ -1461,6 +1526,10 @@ static bool IsVariableSizeRight(const SaveLoad *sld)
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/* These should be pointer sized, or fixed array. */
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return sld->size == sizeof(void *) || sld->size == sld->length;
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case SL_STDSTR:
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/* These should be all pointers to std::string. */
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return sld->size == sizeof(std::string);
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default:
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return true;
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}
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@@ -1482,6 +1551,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SL_STR:
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case SL_LST:
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case SL_DEQUE:
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case SL_STDSTR:
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/* CONDITIONAL saveload types depend on the savegame version */
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if (!SlIsObjectValidInSavegame(sld)) return false;
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if (SlSkipVariableOnLoad(sld)) return false;
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@@ -1510,6 +1580,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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case SL_STR: SlString(ptr, sld->length, sld->conv); break;
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case SL_LST: SlList(ptr, (SLRefType)conv); break;
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case SL_DEQUE: SlDeque(ptr, conv); break;
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case SL_STDSTR: SlStdString(ptr, sld->conv); break;
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default: NOT_REACHED();
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}
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break;
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@@ -485,6 +485,7 @@ enum SaveLoadTypes {
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SL_STR = 3, ///< Save/load a string.
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SL_LST = 4, ///< Save/load a list.
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SL_DEQUE = 5, ///< Save/load a deque.
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SL_STDSTR = 6, ///< Save/load a \c std::string.
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/* non-normal save-load types */
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SL_WRITEBYTE = 8,
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SL_VEH_INCLUDE = 9,
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@@ -567,6 +568,16 @@ typedef SaveLoad SaveLoadGlobVarList;
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*/
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#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_GENERAL(SL_STR, base, variable, type, length, from, to)
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/**
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* Storage of a \c std::string in some savegame versions.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the string.
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* @param to Last savegame version that has the string.
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*/
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#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to)
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/**
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* Storage of a list in some savegame versions.
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* @param base Name of the class or struct containing the list.
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@@ -621,6 +632,14 @@ typedef SaveLoad SaveLoadGlobVarList;
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*/
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#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a \c std::string in every savegame version.
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* @param base Name of the class or struct containing the string.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a list in every savegame version.
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* @param base Name of the class or struct containing the list.
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@@ -701,6 +720,15 @@ typedef SaveLoad SaveLoadGlobVarList;
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*/
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#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_GENERAL(SL_STR, variable, type, length, from, to)
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/**
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* Storage of a global \c std::string in some savegame versions.
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the string.
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* @param to Last savegame version that has the string.
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*/
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#define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to)
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/**
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* Storage of a global list in some savegame versions.
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* @param variable Name of the global variable.
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@@ -738,6 +766,13 @@ typedef SaveLoad SaveLoadGlobVarList;
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*/
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#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a global \c std::string in every savegame version.
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a global list in every savegame version.
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* @param variable Name of the global variable.
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