Codechange: Store GS lang texts in std::strings.

This commit is contained in:
Michael Lutz
2020-05-17 23:31:56 +02:00
parent 9c2e47d03c
commit 9b6f5e3bb8
5 changed files with 189 additions and 98 deletions

View File

@@ -113,23 +113,23 @@ static void Save_GSDT()
extern GameStrings *_current_data;
static const char *_game_saveload_string;
static std::string _game_saveload_string;
static uint _game_saveload_strings;
static const SaveLoad _game_language_header[] = {
SLEG_STR(_game_saveload_string, SLE_STR),
SLEG_VAR(_game_saveload_strings, SLE_UINT32),
SLE_END()
SLEG_SSTR(_game_saveload_string, SLE_STR),
SLEG_VAR(_game_saveload_strings, SLE_UINT32),
SLE_END()
};
static const SaveLoad _game_language_string[] = {
SLEG_STR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
SLE_END()
SLEG_SSTR(_game_saveload_string, SLE_STR | SLF_ALLOW_CONTROL),
SLE_END()
};
static void SaveReal_GSTR(const LanguageStrings *ls)
{
_game_saveload_string = ls->language;
_game_saveload_string = ls->language.c_str();
_game_saveload_strings = (uint)ls->lines.size();
SlObject(nullptr, _game_language_header);
@@ -145,13 +145,13 @@ static void Load_GSTR()
_current_data = new GameStrings();
while (SlIterateArray() != -1) {
_game_saveload_string = nullptr;
_game_saveload_string.clear();
SlObject(nullptr, _game_language_header);
std::unique_ptr<LanguageStrings> ls(new LanguageStrings(_game_saveload_string != nullptr ? _game_saveload_string : ""));
LanguageStrings ls(_game_saveload_string);
for (uint i = 0; i < _game_saveload_strings; i++) {
SlObject(nullptr, _game_language_string);
ls->lines.emplace_back(_game_saveload_string != nullptr ? _game_saveload_string : "");
ls.lines.emplace_back(_game_saveload_string);
}
_current_data->raw_strings.push_back(std::move(ls));
@@ -174,7 +174,7 @@ static void Save_GSTR()
for (uint i = 0; i < _current_data->raw_strings.size(); i++) {
SlSetArrayIndex(i);
SlAutolength((AutolengthProc *)SaveReal_GSTR, _current_data->raw_strings[i].get());
SlAutolength((AutolengthProc *)SaveReal_GSTR, &_current_data->raw_strings[i]);
}
}