Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -236,7 +236,7 @@ struct AIListWindow : public Window {
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this->vscroll->SetCount((int)this->info_list->size() + 1);
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/* selected goes from -1 .. length of ai list - 1. */
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this->selected = min(this->selected, this->vscroll->GetCount() - 2);
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this->selected = std::min(this->selected, this->vscroll->GetCount() - 2);
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}
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};
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@@ -349,7 +349,7 @@ struct AISettingsWindow : public Window {
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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if (widget == WID_AIS_BACKGROUND) {
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this->line_height = max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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this->line_height = std::max(SETTING_BUTTON_HEIGHT, FONT_HEIGHT_NORMAL) + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
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resize->width = 1;
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resize->height = this->line_height;
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@@ -879,9 +879,9 @@ struct AIConfigWindow : public Window {
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case WID_AIC_INCREASE: {
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int new_value;
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if (widget == WID_AIC_DECREASE) {
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new_value = max(0, GetGameSettings().difficulty.max_no_competitors - 1);
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new_value = std::max(0, GetGameSettings().difficulty.max_no_competitors - 1);
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} else {
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new_value = min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
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new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
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}
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IConsoleSetSetting("difficulty.max_no_competitors", new_value);
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break;
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@@ -1176,7 +1176,7 @@ struct AIDebugWindow : public Window {
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this->autoscroll = this->vscroll->GetPosition() >= log->used - this->vscroll->GetCapacity();
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}
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if (this->autoscroll) {
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int scroll_pos = max(0, log->used - this->vscroll->GetCapacity());
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int scroll_pos = std::max(0, log->used - this->vscroll->GetCapacity());
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if (scroll_pos != this->vscroll->GetPosition()) {
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this->vscroll->SetPosition(scroll_pos);
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