Codechange: Remove min/max functions in favour of STL variants (#8502)
This commit is contained in:
@@ -72,7 +72,7 @@ static TileIndex GetOtherAqueductEnd(TileIndex tile_from, TileIndex *tile_to = n
|
||||
/* Direction the aqueduct is built to. */
|
||||
TileIndexDiff offset = TileOffsByDiagDir(ReverseDiagDir(dir));
|
||||
/* The maximum length of the aqueduct. */
|
||||
int max_length = min(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
|
||||
int max_length = std::min<int>(_settings_game.construction.max_bridge_length, DistanceFromEdgeDir(tile_from, ReverseDiagDir(dir)) - 1);
|
||||
|
||||
TileIndex endtile = tile_from;
|
||||
for (int length = 0; IsValidTile(endtile) && TileX(endtile) != 0 && TileY(endtile) != 0; length++) {
|
||||
|
Reference in New Issue
Block a user