Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -130,12 +130,12 @@ Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
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* So give it a z-malus of 4 in the first iterations. */
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int z = 0;
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if (clamp_to_map) {
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for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + max(z, 4) - 4, min_coord, max_y)) / 2;
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for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + max(z, m) - m, min_coord, max_x), Clamp(pt.y + max(z, m) - m, min_coord, max_y)) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + std::max(z, 4) - 4, min_coord, max_x), Clamp(pt.y + std::max(z, 4) - 4, min_coord, max_y)) / 2;
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for (int m = 3; m > 0; m--) z = GetSlopePixelZ(Clamp(pt.x + std::max(z, m) - m, min_coord, max_x), Clamp(pt.y + std::max(z, m) - m, min_coord, max_y)) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopePixelZ(Clamp(pt.x + z, min_coord, max_x), Clamp(pt.y + z, min_coord, max_y)) / 2;
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} else {
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for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + max(z, 4) - 4, pt.y + max(z, 4) - 4) / 2;
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for (int m = 3; m > 0; m--) z = GetSlopePixelZOutsideMap(pt.x + max(z, m) - m, pt.y + max(z, m) - m) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + std::max(z, 4) - 4, pt.y + std::max(z, 4) - 4) / 2;
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for (int m = 3; m > 0; m--) z = GetSlopePixelZOutsideMap(pt.x + std::max(z, m) - m, pt.y + std::max(z, m) - m) / 2;
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for (int i = 0; i < 5; i++) z = GetSlopePixelZOutsideMap(pt.x + z, pt.y + z ) / 2;
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}
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@@ -630,8 +630,8 @@ void SetSnowLine(byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS])
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for (uint i = 0; i < SNOW_LINE_MONTHS; i++) {
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for (uint j = 0; j < SNOW_LINE_DAYS; j++) {
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_snow_line->highest_value = max(_snow_line->highest_value, table[i][j]);
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_snow_line->lowest_value = min(_snow_line->lowest_value, table[i][j]);
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_snow_line->highest_value = std::max(_snow_line->highest_value, table[i][j]);
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_snow_line->lowest_value = std::min(_snow_line->lowest_value, table[i][j]);
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}
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}
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}
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