Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -409,13 +409,13 @@ static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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/* Raise land */
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h = MAX_TILE_HEIGHT;
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TILE_AREA_LOOP(tile2, ta) {
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h = min(h, TileHeight(tile2));
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h = std::min(h, TileHeight(tile2));
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}
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} else {
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/* Lower land */
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h = 0;
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TILE_AREA_LOOP(tile2, ta) {
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h = max(h, TileHeight(tile2));
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h = std::max(h, TileHeight(tile2));
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}
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}
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@@ -547,8 +547,8 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
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{
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if (widget != WID_ETT_DOTS) return;
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size->width = max<uint>(size->width, ScaleGUITrad(59));
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size->height = max<uint>(size->height, ScaleGUITrad(31));
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size->width = std::max<uint>(size->width, ScaleGUITrad(59));
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size->height = std::max<uint>(size->height, ScaleGUITrad(31));
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}
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void DrawWidget(const Rect &r, int widget) const override
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