Codechange: Remove min/max functions in favour of STL variants (#8502)
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@@ -26,7 +26,6 @@
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#include "../thread.h"
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#include "allegro_v.h"
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#include <allegro.h>
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#include <algorithm>
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#include "../safeguards.h"
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@@ -26,7 +26,6 @@
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#include <SDL.h>
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#include <mutex>
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#include <condition_variable>
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#include <algorithm>
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#ifdef __EMSCRIPTEN__
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# include <emscripten.h>
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# include <emscripten/html5.h>
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@@ -635,8 +634,8 @@ int VideoDriver_SDL::PollEvent()
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// Force a redraw of the entire screen.
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_num_dirty_rects = MAX_DIRTY_RECTS + 1;
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} else if (ev.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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int w = max(ev.window.data1, 64);
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int h = max(ev.window.data2, 64);
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int w = std::max(ev.window.data1, 64);
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int h = std::max(ev.window.data2, 64);
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CreateMainSurface(w, h, w != ev.window.data1 || h != ev.window.data2);
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} else if (ev.window.event == SDL_WINDOWEVENT_ENTER) {
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// mouse entered the window, enable cursor
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@@ -25,7 +25,6 @@
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#include <SDL.h>
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#include <mutex>
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#include <condition_variable>
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#include <algorithm>
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#include "../safeguards.h"
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@@ -583,8 +582,8 @@ int VideoDriver_SDL::PollEvent()
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break;
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case SDL_VIDEORESIZE: {
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int w = max(ev.resize.w, 64);
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int h = max(ev.resize.h, 64);
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int w = std::max(ev.resize.w, 64);
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int h = std::max(ev.resize.h, 64);
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CreateMainSurface(w, h);
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break;
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}
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@@ -27,7 +27,6 @@
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#include <imm.h>
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#include <mutex>
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#include <condition_variable>
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#include <algorithm>
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#include "../safeguards.h"
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@@ -903,8 +902,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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w = r->right - r->left - (r2.right - r2.left);
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h = r->bottom - r->top - (r2.bottom - r2.top);
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w = max(w, 64);
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h = max(h, 64);
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w = std::max(w, 64);
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h = std::max(h, 64);
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SetRect(&r2, 0, 0, w, h);
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AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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@@ -1037,8 +1036,8 @@ static bool AllocateDibSection(int w, int h, bool force)
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HDC dc;
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uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
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w = max(w, 64);
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h = max(h, 64);
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w = std::max(w, 64);
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h = std::max(h, 64);
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if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
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