(svn r3366) Make an unnecessarily global variable local
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		@@ -106,15 +106,15 @@ void ResortVehicleLists(void)
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void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station)
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{
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	SortStruct* sort_list;
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	uint subtype = (type != VEH_Aircraft) ? Train_Front : 2;
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	uint n = 0;
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	uint i;
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	if (!(vl->flags & VL_REBUILD)) return;
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	/* Create array for sorting */
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	_vehicle_sort = realloc(_vehicle_sort, GetVehiclePoolSize() * sizeof(_vehicle_sort[0]));
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	if (_vehicle_sort == NULL)
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	sort_list = malloc(GetVehiclePoolSize() * sizeof(sort_list[0]));
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	if (sort_list == NULL)
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		error("Could not allocate memory for the vehicle-sorting-list");
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	DEBUG(misc, 1) ("Building vehicle list for player %d station %d...",
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@@ -130,8 +130,8 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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				FOR_VEHICLE_ORDERS(v, order) {
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					if (order->type == OT_GOTO_STATION && order->station == station) {
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						_vehicle_sort[n].index = v->index;
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						_vehicle_sort[n].owner = v->owner;
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						sort_list[n].index = v->index;
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						sort_list[n].owner = v->owner;
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						++n;
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						break;
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					}
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@@ -144,8 +144,8 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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			if (v->type == type && v->owner == owner && (
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				(type == VEH_Train && IsFrontEngine(v)) ||
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				(type != VEH_Train && v->subtype <= subtype))) {
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				_vehicle_sort[n].index = v->index;
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				_vehicle_sort[n].owner = v->owner;
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				sort_list[n].index = v->index;
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				sort_list[n].owner = v->owner;
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				++n;
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			}
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		}
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@@ -157,7 +157,8 @@ void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID sta
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		error("Could not allocate memory for the vehicle-sorting-list");
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	vl->list_length = n;
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	for (i = 0; i < n; ++i) vl->sort_list[i] = _vehicle_sort[i];
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	for (i = 0; i < n; ++i) vl->sort_list[i] = sort_list[i];
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	free(sort_list);
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	vl->flags &= ~VL_REBUILD;
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	vl->flags |= VL_RESORT;
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