(svn r13088) -Codechange: use SigSegState enum instead of bool variable (michi_cc)
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@@ -468,12 +468,12 @@ static inline void ResetSets()
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* @return false iff presignal entry would be green (needed for trains leaving depot)
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* @pre IsValidPlayer(owner)
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*/
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static bool UpdateSignalsInBuffer(Owner owner)
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static SigSegState UpdateSignalsInBuffer(Owner owner)
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{
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assert(IsValidPlayer(owner));
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bool first = true; // first block?
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bool state = false; // value to return
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SigSegState state = SIGSEG_FREE; // value to return
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TileIndex tile;
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DiagDirection dir;
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@@ -532,7 +532,10 @@ static bool UpdateSignalsInBuffer(Owner owner)
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if (first) {
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first = false;
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state = (flags & SF_TRAIN) || (flags & SF_EXIT && !(flags & SF_GREEN)) || (flags & SF_FULL); // true iff train CAN'T leave the depot
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if ((flags & SF_TRAIN) || (flags & SF_EXIT && !(flags & SF_GREEN)) || (flags & SF_FULL)) {
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/* SIGSEG_FREE is set by default */
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state = SIGSEG_FULL;
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}
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}
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/* do not do anything when some buffer was full */
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@@ -629,7 +632,7 @@ void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
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* @param owner owner whose signals we will update
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* @return false iff train can leave depot
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*/
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bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
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SigSegState UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
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{
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assert(_globset.IsEmpty());
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_globset.Add(tile, side);
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