(svn r7523) -Feature: Add the possibility to change the newgrf configuration of a running game.

This is only possible in SP (or in the intro menu). During game play you will
 get a confirmation window when applying the changes as some actions can crash
 OpenTTD and/or make your current game unplayable.
This commit is contained in:
Darkvater
2006-12-21 10:29:16 +00:00
parent 739e93fd23
commit 9b9add65c3
11 changed files with 102 additions and 20 deletions

View File

@@ -440,6 +440,14 @@ static void UpdateVehiclePosHash(Vehicle* v, int x, int y)
}
}
void ResetVehiclePosHash(void)
{
uint i;
for (i = 0; i < lengthof(_vehicle_position_hash); i++) {
_vehicle_position_hash[i] = INVALID_VEHICLE;
}
}
void InitializeVehicles(void)
{
uint i;
@@ -449,12 +457,11 @@ void InitializeVehicles(void)
* vehicles (which is increased on-the-fly) */
CleanPool(&_Vehicle_pool);
AddBlockToPool(&_Vehicle_pool);
for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++)
for (i = 0; i < BLOCKS_FOR_SPECIAL_VEHICLES; i++) {
AddBlockToPool(&_Vehicle_pool);
for (i = 0; i < lengthof(_vehicle_position_hash); i++) {
_vehicle_position_hash[i] = INVALID_VEHICLE;
}
ResetVehiclePosHash();
}
Vehicle *GetLastVehicleInChain(Vehicle *v)