(svn r22529) -Doc (r22419): Reflect removal of '-i' option in documentation.

This commit is contained in:
frosch
2011-05-31 20:51:19 +00:00
parent b3d496a186
commit 9b9b427a26
2 changed files with 3 additions and 8 deletions

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@@ -31,8 +31,8 @@ format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
SpriteID. This image should be a 8bpp palette image, where the palette is the
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
SpriteID. This image should be a 8bpp palette image with the OpenTTD
DOS palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.