(svn r2221) - Fix: "Map size" is two words. Also draw the string right-aligned in the intro gui so it doesn't matter how long it is in other languages.
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@@ -56,7 +56,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e)
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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DrawWindowWidgets(w);
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DrawWindowWidgets(w);
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DrawString(170, 121, STR_MAPSIZE, 0);
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DrawStringRightAligned(216, 121, STR_MAPSIZE, 0);
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DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
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DrawString(223, 121, mapsizes[_patches.map_x - 6], 0x10);
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DrawString(270, 121, STR_BY, 0);
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DrawString(270, 121, STR_BY, 0);
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DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);
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DrawString(283, 121, mapsizes[_patches.map_y - 6], 0x10);
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