Fix use of wrong veh tile for station animation/trigger in through load
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@@ -1941,8 +1941,8 @@ static void LoadUnloadVehicle(Vehicle *front)
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if (anything_loaded || anything_unloaded) {
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if (front->type == VEH_TRAIN) {
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TriggerStationRandomisation(st, front->tile, SRT_TRAIN_LOADS);
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TriggerStationAnimation(st, front->tile, SAT_TRAIN_LOADS);
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TriggerStationRandomisation(st, station_tile, SRT_TRAIN_LOADS);
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TriggerStationAnimation(st, station_tile, SAT_TRAIN_LOADS);
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}
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}
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