Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY()

This commit is contained in:
Rubidium
2023-01-21 10:31:31 +01:00
committed by rubidium42
parent 22d3de8b67
commit 9c1a3b17e3
2 changed files with 3 additions and 3 deletions

View File

@@ -1144,7 +1144,7 @@ DEF_CONSOLE_CMD(ConRestart)
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_settings_game.game_creation.map_y = MapLogY();
_switch_mode = SM_RESTARTGAME;
return true;
}
@@ -1161,7 +1161,7 @@ DEF_CONSOLE_CMD(ConReload)
/* Don't copy the _newgame pointers to the real pointers, so call SwitchToMode directly */
_settings_game.game_creation.map_x = MapLogX();
_settings_game.game_creation.map_y = FindFirstBit(MapSizeY());
_settings_game.game_creation.map_y = MapLogY();
_switch_mode = SM_RELOADGAME;
return true;
}