(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.

This commit is contained in:
rubidium
2009-05-17 17:17:48 +00:00
parent e3bd95e7b6
commit 9c24e2bb8f
10 changed files with 27 additions and 30 deletions

View File

@@ -690,7 +690,7 @@ TileIndex RoadVehicle::GetOrderStationLocation(StationID station)
static void StartRoadVehSound(const Vehicle *v)
{
if (!PlayVehicleSound(v, VSE_START)) {
SoundFx s = RoadVehInfo(v->engine_type)->sfx;
SoundID s = RoadVehInfo(v->engine_type)->sfx;
if (s == SND_19_BUS_START_PULL_AWAY && (v->tick_counter & 3) == 0)
s = SND_1A_BUS_START_PULL_AWAY_WITH_HORN;
SndPlayVehicleFx(s, v);