(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.

This commit is contained in:
rubidium
2009-05-17 17:17:48 +00:00
parent e3bd95e7b6
commit 9c24e2bb8f
10 changed files with 27 additions and 30 deletions

View File

@@ -13,9 +13,9 @@ extern MusicFileSettings msf;
bool SoundInitialize(const char *filename);
void SndPlayTileFx(SoundFx sound, TileIndex tile);
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
void SndPlayFx(SoundFx sound);
void SndPlayTileFx(SoundID sound, TileIndex tile);
void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
void SndPlayFx(SoundID sound);
void SndCopyToPool();
#endif /* SOUND_FUNC_H */