(svn r16340) -Codechange: introduce SoundID (uint16) and use that instead of SoundFX, which was used as a byte and uint16 at different places, when the uint16 sound ID is meant.
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@@ -13,9 +13,9 @@ extern MusicFileSettings msf;
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bool SoundInitialize(const char *filename);
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void SndPlayTileFx(SoundFx sound, TileIndex tile);
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void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
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void SndPlayFx(SoundFx sound);
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void SndPlayTileFx(SoundID sound, TileIndex tile);
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void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
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void SndPlayFx(SoundID sound);
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void SndCopyToPool();
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#endif /* SOUND_FUNC_H */
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