Show savegame version/info in load window if sl debug enabled
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@@ -3478,6 +3478,8 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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uint32 hdr[2];
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if (_sl.lf->Read((byte*)hdr, sizeof(hdr)) != sizeof(hdr)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
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SaveLoadVersion original_sl_version = SL_MIN_VERSION;
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/* see if we have any loader for this type. */
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const SaveLoadFormat *fmt = _saveload_formats;
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for (;;) {
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@@ -3518,6 +3520,8 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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special_version = SlXvCheckSpecialSavegameVersions();
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}
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original_sl_version = _sl_version;
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if (_sl_version >= SLV_SAVELOAD_LIST_LENGTH) {
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if (_sl_is_ext_version) {
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DEBUG(sl, 0, "Got an extended savegame version with a base version in the upstream mode range, giving up");
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@@ -3609,6 +3613,62 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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/* The only part from AfterLoadGame() we need */
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if (_load_check_data.want_grf_compatibility) _load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
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_load_check_data.sl_is_ext_version = _sl_is_ext_version;
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if (_debug_sl_level > 0) {
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_load_check_data.version_name = stdstr_fmt("Version %d%s%s", original_sl_version, _sl_is_ext_version ? ", extended" : "", _sl_upstream_mode ? ", upstream mode" : "");
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if (_sl_version != original_sl_version) {
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_load_check_data.version_name += stdstr_fmt(" as %d", _sl_version);
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}
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if (_sl_xv_feature_versions[XSLFI_CHILLPP] >= SL_CHILLPP_232) {
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_load_check_data.version_name += ", ChillPP v14.7";
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} else if (_sl_xv_feature_versions[XSLFI_CHILLPP] > 0) {
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_load_check_data.version_name += ", ChillPP v8";
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}
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if (_sl_xv_feature_versions[XSLFI_SPRINGPP] > 0) {
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_load_check_data.version_name += ", SpringPP 2013 ";
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switch (_sl_xv_feature_versions[XSLFI_SPRINGPP]) {
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case 1:
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_load_check_data.version_name += "v2.0.102";
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break;
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case 2:
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_load_check_data.version_name += "v2.0.108";
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break;
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case 3:
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_load_check_data.version_name += "v2.3.xxx"; // Note that this break in numbering is deliberate
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break;
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case 4:
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_load_check_data.version_name += "v2.1.147"; // Note that this break in numbering is deliberate
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break;
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case 5:
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_load_check_data.version_name += "v2.3.b3";
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break;
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case 6:
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_load_check_data.version_name += "v2.3.b4";
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break;
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case 7:
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_load_check_data.version_name += "v2.3.b5";
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break;
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case 8:
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_load_check_data.version_name += "v2.4";
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break;
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default:
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_load_check_data.version_name += "???";
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break;
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}
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}
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if (_sl_xv_feature_versions[XSLFI_JOKERPP] > 0) {
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_load_check_data.version_name += ", JokerPP";
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}
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extern std::string _sl_xv_version_label;
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extern SaveLoadVersion _sl_xv_upstream_version;
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if (!_sl_xv_version_label.empty()) {
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_load_check_data.version_name += stdstr_fmt(", labelled: %s", _sl_xv_version_label.c_str());
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}
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if (_sl_xv_upstream_version > 0) {
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_load_check_data.version_name += stdstr_fmt(", upstream version: %d", _sl_xv_upstream_version);
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}
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}
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} else {
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GamelogStartAction(GLAT_LOAD);
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