Codechange: ensure OnConnect() always gets called with a valid socket (#9729)

This should already be the case, but now assert()s will tell us
if this isn't.
This commit is contained in:
Patric Stout
2021-12-04 18:32:06 +01:00
committed by GitHub
parent 802ca4e722
commit 9c36c12c85
4 changed files with 7 additions and 1 deletions

View File

@@ -566,6 +566,8 @@ void ClientNetworkCoordinatorSocketHandler::ConnectFailure(const std::string &to
*/
void ClientNetworkCoordinatorSocketHandler::ConnectSuccess(const std::string &token, SOCKET sock, NetworkAddress &address)
{
assert(sock != INVALID_SOCKET);
/* Connecter will destroy itself. */
this->game_connecter = nullptr;