(svn r2383) - Fix: Monkey-testing turned up some command crashes.
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@@ -170,7 +170,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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Vehicle *vl[3], *v, *u, *w;
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UnitID unit_num;
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TileIndex tile = TILE_FROM_XY(x,y);
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const AircraftVehicleInfo *avi = AircraftVehInfo(p1);
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const AircraftVehicleInfo *avi;
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Engine *e;
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if (!IsEngineBuildable(p1, VEH_Aircraft)) return CMD_ERROR;
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@@ -186,6 +186,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_QUERY_COST) return value;
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avi = AircraftVehInfo(p1);
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// allocate 2 or 3 vehicle structs, depending on type
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if (!AllocateVehicles(vl, (avi->subtype & 1) == 0 ? 3 : 2) ||
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IsOrderPoolFull())
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