Enable building rivers in-game.

Controlled by setting, default off.
This commit is contained in:
Jonathan G Rennison
2015-08-25 23:44:28 +01:00
parent a8cc81d054
commit 9c75a3c477
6 changed files with 28 additions and 3 deletions

View File

@@ -101,6 +101,7 @@ struct BuildDocksToolbarWindow : Window {
this->InitNested(window_number);
this->OnInvalidateData();
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
SetWidgetDisabledState(WID_DT_RIVER, !_settings_game.construction.enable_build_river);
}
~BuildDocksToolbarWindow()
@@ -160,7 +161,7 @@ struct BuildDocksToolbarWindow : Window {
break;
case WID_DT_RIVER: // Build river button (in scenario editor)
if (_game_mode != GM_EDITOR) return;
if (_game_mode != GM_EDITOR && !_settings_game.construction.enable_build_river) return;
HandlePlacePushButton(this, WID_DT_RIVER, SPR_CURSOR_RIVER, HT_RECT);
break;
@@ -324,6 +325,7 @@ static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
EndContainer(),
};