(svn r10672) -Codechange: typify some parameters/variables.
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@@ -573,7 +573,7 @@ static void AiNew_State_FindStation(Player *p)
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int count = 0;
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EngineID i;
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TileIndex new_tile = 0;
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byte direction = 0;
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DiagDirection direction = DIAGDIR_NE;
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Town *town = NULL;
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assert(p->ainew.state == AI_STATE_FIND_STATION);
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@@ -692,13 +692,13 @@ static void AiNew_State_FindStation(Player *p)
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r = AiNew_Build_Station(p, p->ainew.tbt, new_tile, 0, 0, 0, DC_QUERY_COST);
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p->ainew.new_cost += r.GetCost();
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direction = AI_PATHFINDER_NO_DIRECTION;
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direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION;
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} else if (new_tile == 0 && p->ainew.tbt == AI_TRUCK) {
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// Truck station locater works differently.. a station can be on any place
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// as long as it is in range. So we give back code AI_STATION_RANGE
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// so the pathfinder routine can work it out!
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new_tile = AI_STATION_RANGE;
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direction = AI_PATHFINDER_NO_DIRECTION;
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direction = (DiagDirection)AI_PATHFINDER_NO_DIRECTION;
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}
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if (p->ainew.from_tile == 0) {
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@@ -1035,58 +1035,54 @@ static void AiNew_State_BuildPath(Player *p)
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if (p->ainew.tbt == AI_TRUCK && !_patches.roadveh_queue) {
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// If they not queue, they have to go up and down to try again at a station...
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// We don't want that, so try building some road left or right of the station
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int dir1, dir2, dir3;
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DiagDirection dir1, dir2, dir3;
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TileIndex tile;
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CommandCost ret;
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for (int i = 0; i < 2; i++) {
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if (i == 0) {
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tile = p->ainew.from_tile + TileOffsByDiagDir(p->ainew.from_direction);
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dir1 = p->ainew.from_direction - 1;
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if (dir1 < 0) dir1 = 3;
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dir2 = p->ainew.from_direction + 1;
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if (dir2 > 3) dir2 = 0;
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dir1 = ChangeDiagDir(p->ainew.from_direction, DIAGDIRDIFF_90LEFT);
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dir2 = ChangeDiagDir(p->ainew.from_direction, DIAGDIRDIFF_90RIGHT);
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dir3 = p->ainew.from_direction;
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} else {
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tile = p->ainew.to_tile + TileOffsByDiagDir(p->ainew.to_direction);
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dir1 = p->ainew.to_direction - 1;
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if (dir1 < 0) dir1 = 3;
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dir2 = p->ainew.to_direction + 1;
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if (dir2 > 3) dir2 = 0;
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dir1 = ChangeDiagDir(p->ainew.to_direction, DIAGDIRDIFF_90LEFT);
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dir2 = ChangeDiagDir(p->ainew.to_direction, DIAGDIRDIFF_90RIGHT);
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dir3 = p->ainew.to_direction;
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}
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ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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dir1 = TileOffsByDiagDir(dir1);
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if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
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ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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TileIndex offset = TileOffsByDiagDir(dir1);
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if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
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ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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if (IsTileType(tile + dir1 + dir1, MP_CLEAR) || IsTileType(tile + dir1 + dir1, MP_TREES))
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AI_DoCommand(tile+dir1+dir1, AiNew_GetRoadDirection(tile+dir1, tile+dir1+dir1, tile+dir1+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES))
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AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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}
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}
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}
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ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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dir2 = TileOffsByDiagDir(dir2);
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if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
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ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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TileIndex offset = TileOffsByDiagDir(dir2);
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if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
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ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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if (IsTileType(tile + dir2 + dir2, MP_CLEAR) || IsTileType(tile + dir2 + dir2, MP_TREES))
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AI_DoCommand(tile+dir2+dir2, AiNew_GetRoadDirection(tile+dir2, tile+dir2+dir2, tile+dir2+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES))
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AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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}
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}
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}
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ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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dir3 = TileOffsByDiagDir(dir3);
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if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {
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ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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TileIndex offset = TileOffsByDiagDir(dir3);
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if (IsTileType(tile + offset, MP_CLEAR) || IsTileType(tile + offset, MP_TREES)) {
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ret = AI_DoCommand(tile + offset, AiNew_GetRoadDirection(tile, tile + offset, tile + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (CmdSucceeded(ret)) {
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if (IsTileType(tile + dir3 + dir3, MP_CLEAR) || IsTileType(tile + dir3 + dir3, MP_TREES))
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AI_DoCommand(tile+dir3+dir3, AiNew_GetRoadDirection(tile+dir3, tile+dir3+dir3, tile+dir3+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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if (IsTileType(tile + offset + offset, MP_CLEAR) || IsTileType(tile + offset + offset, MP_TREES))
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AI_DoCommand(tile + offset + offset, AiNew_GetRoadDirection(tile + offset, tile + offset + offset, tile + offset + offset + offset), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
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}
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}
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}
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