(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
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@@ -43,6 +43,11 @@ ObjectPool _object_pool("Object");
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INSTANTIATE_POOL_METHODS(Object)
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uint16 Object::counts[NUM_OBJECTS];
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/**
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* Get the object associated with a tile.
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* @param tile The tile to fetch the object for.
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* @return The object.
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*/
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/* static */ Object *Object::GetByTile(TileIndex tile)
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{
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return Object::Get(GetObjectIndex(tile));
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@@ -55,6 +60,16 @@ void InitializeObjects()
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Object::ResetTypeCounts();
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}
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/**
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* Actually build the object.
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* @param type The type of object to build.
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* @param tile The tile to build the northern tile of the object on.
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* @param owner The owner of the object.
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* @param town Town the tile is related with.
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* @param view The view for the object.
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* @pre All preconditions for building the object at that location
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* are met, e.g. slope and clearness of tiles are checked.
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*/
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void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town, uint8 view)
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{
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const ObjectSpec *spec = ObjectSpec::Get(type);
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@@ -113,6 +128,11 @@ static void IncreaseAnimationStage(TileIndex tile)
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/** We encode the company HQ size in the animation stage. */
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#define IncreaseCompanyHQSize IncreaseAnimationStage
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/**
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* Update the CompanyHQ to the state associated with the given score
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* @param tile The (northern) tile of the company HQ, or INVALID_TILE.
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* @param score The current (performance) score of the company.
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*/
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void UpdateCompanyHQ(TileIndex tile, uint score)
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{
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if (tile == INVALID_TILE) return;
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