(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].

This commit is contained in:
rubidium
2011-01-18 23:09:43 +00:00
parent 7efd7e19ed
commit 9ca4b629cd
24 changed files with 360 additions and 409 deletions

View File

@@ -53,10 +53,6 @@ public:
Order() : refit_cargo(CT_NO_REFIT) {}
~Order() {}
/**
* Create an order based on a packed representation of that order.
* @param packed the packed representation.
*/
Order(uint32 packed);
/**
@@ -72,61 +68,15 @@ public:
*/
inline OrderType GetType() const { return (OrderType)GB(this->type, 0, 4); }
/**
* 'Free' the order
* @note ONLY use on "current_order" vehicle orders!
*/
void Free();
/**
* Makes this order a Go To Station order.
* @param destination the station to go to.
*/
void MakeGoToStation(StationID destination);
/**
* Makes this order a Go To Depot order.
* @param destination the depot to go to.
* @param order is this order a 'default' order, or an overriden vehicle order?
* @param non_stop_type how to get to the depot?
* @param action what to do in the depot?
* @param cargo the cargo type to change to.
* @param subtype the subtype to change to.
*/
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type = ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action = ODATF_SERVICE_ONLY, CargoID cargo = CT_NO_REFIT, byte subtype = 0);
/**
* Makes this order a Go To Waypoint order.
* @param destination the waypoint to go to.
*/
void MakeGoToWaypoint(StationID destination);
/**
* Makes this order a Loading order.
* @param ordered is this an ordered stop?
*/
void MakeLoading(bool ordered);
/**
* Makes this order a Leave Station order.
*/
void MakeLeaveStation();
/**
* Makes this order a Dummy order.
*/
void MakeDummy();
/**
* Makes this order an conditional order.
* @param order the order to jump to.
*/
void MakeConditional(VehicleOrderID order);
/**
* Makes this order an automatic order.
* @param destination the station to go to.
*/
void MakeAutomatic(StationID destination);
/**
@@ -164,12 +114,6 @@ public:
*/
inline byte GetRefitSubtype() const { return this->refit_subtype; }
/**
* Make this depot order also a refit order.
* @param cargo the cargo type to change to.
* @param subtype the subtype to change to.
* @pre IsType(OT_GOTO_DEPOT).
*/
void SetRefit(CargoID cargo, byte subtype = 0);
/** How must the consist be loaded? */
@@ -225,38 +169,11 @@ public:
return true;
}
/**
* Assign the given order to this one.
* @param other the data to copy (except next pointer).
*/
void AssignOrder(const Order &other);
/**
* Does this order have the same type, flags and destination?
* @param other the second order to compare to.
* @return true if the type, flags and destination match.
*/
bool Equals(const Order &other) const;
/**
* Pack this order into a 32 bits integer, or actually only
* the type, flags and destination.
* @return the packed representation.
* @note unpacking is done in the constructor.
*/
uint32 Pack() const;
/**
* Pack this order into a 16 bits integer as close to the TTD
* representation as possible.
* @return the TTD-like packed representation.
*/
uint16 MapOldOrder() const;
/**
* Converts this order from an old savegame's version;
* it moves all bits to the new location.
*/
void ConvertFromOldSavegame();
};
@@ -296,11 +213,6 @@ public:
/** Destructor. Invalidates OrderList for re-usage by the pool. */
~OrderList() {}
/**
* Recomputes everything.
* @param chain first order in the chain
* @param v one of vehicle that is using this orderlist
*/
void Initialize(Order *chain, Vehicle *v);
/**
@@ -309,11 +221,6 @@ public:
*/
inline Order *GetFirstOrder() const { return this->first; }
/**
* Get a certain order of the order chain.
* @param index zero-based index of the order within the chain.
* @return the order at position index.
*/
Order *GetOrderAt(int index) const;
/**
@@ -334,24 +241,8 @@ public:
*/
inline VehicleOrderID GetNumManualOrders() const { return this->num_manual_orders; }
/**
* Insert a new order into the order chain.
* @param new_order is the order to insert into the chain.
* @param index is the position where the order is supposed to be inserted.
*/
void InsertOrderAt(Order *new_order, int index);
/**
* Remove an order from the order list and delete it.
* @param index is the position of the order which is to be deleted.
*/
void DeleteOrderAt(int index);
/**
* Move an order to another position within the order list.
* @param from is the zero-based position of the order to move.
* @param to is the zero-based position where the order is moved to.
*/
void MoveOrder(int from, int to);
/**
@@ -372,17 +263,7 @@ public:
*/
inline uint GetNumVehicles() const { return this->num_vehicles; }
/**
* Checks whether a vehicle is part of the shared vehicle chain.
* @param v is the vehicle to search in the shared vehicle chain.
*/
bool IsVehicleInSharedOrdersList(const Vehicle *v) const;
/**
* Gets the position of the given vehicle within the shared order vehicle list.
* @param v is the vehicle of which to get the position
* @return position of v within the shared vehicle chain.
*/
int GetPositionInSharedOrderList(const Vehicle *v) const;
/**
@@ -393,17 +274,8 @@ public:
*/
inline void AddVehicle(Vehicle *v) { ++this->num_vehicles; }
/**
* Removes the vehicle from the shared order list.
* @note This is supposed to be called when the vehicle is still in the chain
* @param v vehicle to remove from the list
*/
void RemoveVehicle(Vehicle *v);
/**
* Checks whether all orders of the list have a filled timetable.
* @return whether all orders have a filled timetable.
*/
bool IsCompleteTimetable() const;
/**
@@ -424,16 +296,8 @@ public:
*/
void UpdateOrderTimetable(Ticks delta) { this->timetable_duration += delta; }
/**
* Free a complete order chain.
* @param keep_orderlist If this is true only delete the orders, otherwise also delete the OrderList.
* @note do not use on "current_order" vehicle orders!
*/
void FreeChain(bool keep_orderlist = false);
/**
* Checks for internal consistency of order list. Triggers assertion if something is wrong.
*/
void DebugCheckSanity() const;
};