(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep
(i.e. spans two height levels) and use it throughout the code. -Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to build a depot on it. Wraps some bitmagic which seems quite unreadable at first glance
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@@ -1339,7 +1339,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
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} else {
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if (ti.type == MP_WATER && ti.map5 == 0)
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return false;
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if (ti.tileh & 0x10)
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if (IsSteepTileh(ti.tileh))
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return false;
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if (ti.tileh != 0) {
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