(svn r2595) -Codechange: Introduced "IsSteepTileh" to find whether a tile is steep

(i.e. spans two height levels) and use it throughout the code.
-Codechange: Add CanBuildDepotByTileh to find if a tile is suitable to
build a depot on it. Wraps some bitmagic which seems quite unreadable at
first glance
This commit is contained in:
celestar
2005-07-16 23:47:37 +00:00
parent 64f6839816
commit 9ca761b065
11 changed files with 87 additions and 19 deletions

View File

@@ -1339,7 +1339,7 @@ static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable
} else {
if (ti.type == MP_WATER && ti.map5 == 0)
return false;
if (ti.tileh & 0x10)
if (IsSteepTileh(ti.tileh))
return false;
if (ti.tileh != 0) {