DocumentationL Update NML additions
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@@ -9,6 +9,7 @@
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td, th { border: 1px solid #CCCCCC; padding: 0px 5px; }
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table { border-collapse: collapse; empty-cells: show; }
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span.code { font-family: "Courier New", Courier, mono; color: darkgreen; }
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pre.code { font-family: "Courier New", Courier, mono; color: blue; background-color: #f8f9fa; border: 1px solid #eaecf0; padding: 1em; }
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dt { font-weight: bold; }
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</style>
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</head>
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@@ -23,6 +24,15 @@
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<p>All of the non-standard features listed below will automatically emit suitable feature tests, conditionals, etc. such that NewGRFs which use these features will work correctly
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on OpenTTD versions which do not support these features, including standard trunk OpenTTD and older/other patchpack versions.</p>
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<h3><a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Builtin_functions">Builtin functions</a></h3>
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<p>
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<h4>extended_feature_test(feature_name[, min_version[, max_version]])</h4>
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This returns true if the given extended feature is present and has a version within the specified minimum and maximum (inclusive).<br />
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This function should only be used after the grf{} block.<br />
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In most cases it is not necessary to use this function, as extended properties (listed below) which are not supported are simply skipped/ignored.
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</p>
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<h3><a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#Railtype_properties">Railtypes properties</a></h3>
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<table>
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<tr><th>Property</th><th>Value range</th><th>Comment</th></tr>
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@@ -40,6 +50,22 @@
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This flag must only be set if a different sprite is returned when bit 24 of <span class="code">extra_callback_info2</span> is set.
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</td>
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</tr>
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<tr><td>enable_signal_recolour</td><td>0 or 1</td>
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<td>
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Enable recolouring of graphics in <a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#signals">railtype signals</a>.<br />
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When enabled, in addition to returning a sprite, register 0x100 may be set to the following using STORE_TEMP:
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<table>
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<tr><th>Bits</th><th>Meaning</th></tr>
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<tr><td>0 - 23</td><td>Recolour sprite to use. Set to 0 for no recolouring.</td></tr>
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<tr><td>24 - 31</td><td>Reserved, set to zero.</td></tr>
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</table>
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<br />
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If recolouring is not optional, the feature name: <span class="code">action0_railtype_recolour</span> should be checked using the
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<span class="code">extended_feature_test</span> function
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and if necessary a suitable fallback used or error message shown.<br />
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If the OpenTTD version does not support this property/feature, then the property would ordinarily be ignored/skipped and no recolouring would be done.
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</td>
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</tr>
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<tr><td>disable_realistic_braking</td><td>0 or 1</td>
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<td>
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When this property is set realistic braking is disabled for trains of this railtype even when realistic braking is otherwise in effect.
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@@ -90,5 +116,78 @@
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</td>
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</tr>
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</table>
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<h3>Signal graphics using switches</h3>
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<p>
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This feature allows signal sprites to be specified using switches in a very similar manner to <a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#signals">railtype signals</a> in
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<span class="code">item (FEAT_RAILTYPES) { graphics { signals: ... } }</span> blocks.<br />
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However this applies to all signals, not only those of a particular rail type.<br />
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Railtype signal graphics have a higher priority than general signal graphics as set here.<br />
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<br />
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Variables: <span class="code">extra_callback_info1</span>, <span class="code">extra_callback_info2</span>, and <span class="code">terrain_type</span>
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are the same as for <a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Railtypes#signals">railtype signals</a>.<br />
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<br />
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This feature is not supported by standard OpenTTD or by standard NML.<br/>
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If the use of this feature is not optional, the feature name: <span class="code">action3_signals_custom_signal_sprites</span> should be checked using the
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<span class="code">extended_feature_test</span> function
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and if necessary a suitable fallback used or error message shown.<br />
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<br />
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An <span class="code">item (FEAT_SIGNALS, custom_signals, 0) { }</span> block should be used to define properties and graphics.<br />
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The graphics block should contain a single default switch.
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</p>
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<table>
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<tr><th>Property</th><th>Value range</th><th>Comment</th></tr>
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<tr><td>enable_programmable_pre_signals</td><td>0 or 1</td>
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<td>
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Enable programmable pre-signal graphics.<br />
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Programmable pre-signals have a signal type (<span class="code">getbits(extra_callback_info2, 16, 8)</span>) of 6.
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</td>
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</tr>
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<tr><td>enable_restricted_signals</td><td>0 or 1</td>
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<td>
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Enable restricted signal flag.<br />
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When enabled, bit 24 of variable <span class="code">extra_callback_info2</span> is set if the signal is restricted (has a routing restriction program attached).<br />
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When enabled, the "Show restricted electric signals using default graphics" client setting and signal post recolouring is not applied.<br />
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This flag must only be set if a different sprite is returned when bit 24 of <span class="code">extra_callback_info2</span> is set.
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</td>
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</tr>
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<tr><td>enable_signal_recolour</td><td>0 or 1</td>
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<td>
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Enable recolouring of graphics<br />
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When enabled, in addition to returning a sprite, register 0x100 may be set to the following using STORE_TEMP:
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<table>
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<tr><th>Bits</th><th>Meaning</th></tr>
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<tr><td>0 - 23</td><td>Recolour sprite to use. Set to 0 for no recolouring.</td></tr>
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<tr><td>24 - 31</td><td>Reserved, set to zero.</td></tr>
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</table>
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</td>
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</tr>
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</table>
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<p>
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Custom signal sprites example:
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<pre class="code">
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grf {
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...
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}
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if (!extended_feature_test("action3_signals_custom_signal_sprites")) {
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error(FATAL, string(STR_UNSUPPORTED_VERSION));
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}
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switch (FEAT_SIGNALS, SELF, switch_signals, ...) {
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...
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}
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item (FEAT_SIGNALS, custom_signals, 0) {
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property {
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enable_signal_recolour: 1;
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}
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graphics {
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switch_signals;
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}
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}
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</pre>
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</p>
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</body>
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</html>
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