(svn r6728) -Fix r6651: solved issue where moving rail vehicles in a depot could read from a NULL pointer
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		@@ -1137,7 +1137,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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		if (dst == NULL) {
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							if (dst == NULL) {
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			/* We make a new line in the depot, so we know already that we invalidate the window data */
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								/* We make a new line in the depot, so we know already that we invalidate the window data */
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			InvalidateWindowData(WC_VEHICLE_DEPOT, src_head->tile);
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								InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
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			// move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4.
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								// move the train to an empty line. for locomotives, we set the type to TS_Front. for wagons, 4.
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			if (IsTrainEngine(src)) {
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								if (IsTrainEngine(src)) {
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