Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent steep sloop the Z would increase one step every two sub pixels, except for one case where one sub pixel is skipped. Similarly, a steep slope with two adjacent one corner up slopes, would have a bump in the height line along the diagonal whenever it enters/leaves the steep slope tile.
This commit is contained in:
@@ -348,6 +348,7 @@ enum SaveLoadVersion : uint16 {
|
||||
SLV_LINKGRAPH_EDGES, ///< 304 PR#10314 Explicitly store link graph edges destination, PR#10471 int64 instead of uint64 league rating
|
||||
|
||||
SLV_VELOCITY_NAUTICAL, ///< 305 PR#10594 Separation of land and nautical velocity (knots!)
|
||||
SLV_CONSISTENT_PARTIAL_Z, ///< 306 PR#10570 Conversion from an inconsistent partial Z calculation for slopes, to one that is (more) consistent.
|
||||
|
||||
SL_MAX_VERSION, ///< Highest possible saveload version
|
||||
};
|
||||
|
Reference in New Issue
Block a user