(svn r20326) -Codechange: move UnmovableType to its own file
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@@ -13,16 +13,7 @@
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#define UNMOVABLE_MAP_H
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#include "tile_map.h"
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/** Types of unmovable structure */
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enum UnmovableType {
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UNMOVABLE_TRANSMITTER = 0, ///< The large antenna
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UNMOVABLE_LIGHTHOUSE = 1, ///< The nice lighthouse
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UNMOVABLE_STATUE = 2, ///< Statue in towns
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UNMOVABLE_OWNED_LAND = 3, ///< Owned land 'flag'
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UNMOVABLE_HQ = 4, ///< HeadQuarter of a player
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UNMOVABLE_MAX,
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};
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#include "unmovable_type.h"
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/**
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* Gets the UnmovableType of the given unmovable tile
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