(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.

This commit is contained in:
rubidium
2007-09-16 20:48:00 +00:00
parent 631dc06212
commit 9da9e77641
3 changed files with 11 additions and 11 deletions

View File

@@ -181,9 +181,9 @@ CommandCost CmdBuildRoadVeh(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
uint num_vehicles = 1 + CountArticulatedParts(p1);
/* Allow for the front and up to 10 articulated parts. */
Vehicle *vl[11];
memset(&vl, 0, sizeof(vl));
/* Allow for the front and the articulated parts. */
Vehicle **vl = (Vehicle**)alloca(sizeof(*vl) * num_vehicles);
memset(vl, 0, sizeof(*vl) * num_vehicles);
if (!Vehicle::AllocateList(vl, num_vehicles)) {
return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);