(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
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@@ -10,6 +10,7 @@
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/** @file ai_core.cpp Implementation of AI. */
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#include "../stdafx.h"
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#include "../core/backup_type.hpp"
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#include "../core/bitmath_func.hpp"
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#include "../company_base.h"
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#include "../company_func.h"
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@@ -68,13 +69,15 @@
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assert(_settings_game.difficulty.competitor_speed <= 4);
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if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
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Backup<CompanyByte> cur_company(_current_company);
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const Company *c;
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FOR_ALL_COMPANIES(c) {
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if (c->is_ai) {
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_current_company = c->index;
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cur_company.Change(c->index);
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c->ai_instance->GameLoop();
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}
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}
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cur_company.Restore();
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/* Occasionally collect garbage; every 255 ticks do one company.
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* Effectively collecting garbage once every two months per AI. */
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@@ -82,8 +85,6 @@
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CompanyID cid = (CompanyID)GB(AI::frame_counter, 8, 4);
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if (Company::IsValidAiID(cid)) Company::Get(cid)->ai_instance->CollectGarbage();
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}
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_current_company = OWNER_NONE;
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}
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/* static */ uint AI::GetTick()
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@@ -95,14 +96,13 @@
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{
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if (_networking && !_network_server) return;
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CompanyID old_company = _current_company;
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_current_company = company;
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Backup<CompanyByte> cur_company(_current_company, company);
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Company *c = Company::Get(company);
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delete c->ai_instance;
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c->ai_instance = NULL;
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_current_company = old_company;
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cur_company.Restore();
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InvalidateWindowData(WC_AI_DEBUG, 0, -1);
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DeleteWindowById(WC_AI_SETTINGS, company);
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@@ -112,11 +112,10 @@
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{
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if (_networking && !_network_server) return;
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CompanyID old_company = _current_company;
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_current_company = company;
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Backup<CompanyByte> cur_company(_current_company, company);
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Company::Get(company)->ai_instance->Suspend();
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_current_company = old_company;
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cur_company.Restore();
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}
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/* static */ void AI::KillAll()
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@@ -202,10 +201,9 @@
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}
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/* Queue the event */
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CompanyID old_company = _current_company;
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_current_company = company;
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Backup<CompanyByte> cur_company(_current_company, company);
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AIEventController::InsertEvent(event);
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_current_company = old_company;
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cur_company.Restore();
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event->Release();
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}
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@@ -249,10 +247,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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Company *c = Company::GetIfValid(company);
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assert(c != NULL && c->ai_instance != NULL);
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CompanyID old_company = _current_company;
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_current_company = company;
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Backup<CompanyByte> cur_company(_current_company, company);
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c->ai_instance->Save();
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_current_company = old_company;
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cur_company.Restore();
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} else {
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AIInstance::SaveEmpty();
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}
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@@ -264,10 +261,9 @@ void CcAI(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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Company *c = Company::GetIfValid(company);
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assert(c != NULL && c->ai_instance != NULL);
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CompanyID old_company = _current_company;
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_current_company = company;
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Backup<CompanyByte> cur_company(_current_company, company);
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c->ai_instance->Load(version);
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_current_company = old_company;
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cur_company.Restore();
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} else {
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/* Read, but ignore, the load data */
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AIInstance::LoadEmpty();
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@@ -26,6 +26,7 @@
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#include "../textbuf_gui.h"
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#include "../settings_func.h"
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#include "../network/network_content.h"
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#include "../core/backup_type.hpp"
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#include "ai.hpp"
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#include "api/ai_log.hpp"
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@@ -819,10 +820,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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DrawCompanyIcon(i, button->pos_x + button->current_x / 2 - 7 + offset, this->GetWidget<NWidgetBase>(AID_WIDGET_COMPANY_BUTTON_START + i)->pos_y + 2 + offset);
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}
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CompanyID old_company = _current_company;
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_current_company = ai_debug_company;
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Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
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AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
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_current_company = old_company;
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cur_company.Restore();
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int scroll_count = (log == NULL) ? 0 : log->used;
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if (this->vscroll.GetCount() != scroll_count) {
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@@ -875,10 +875,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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switch (widget) {
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case AID_WIDGET_LOG_PANEL: {
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CompanyID old_company = _current_company;
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_current_company = ai_debug_company;
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Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
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AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
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_current_company = old_company;
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cur_company.Restore();
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if (log == NULL) return;
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int y = this->top_offset;
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@@ -915,10 +914,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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ai_debug_company = show_ai;
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CompanyID old_company = _current_company;
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_current_company = ai_debug_company;
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Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
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AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
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_current_company = old_company;
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cur_company.Restore();
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this->vscroll.SetCount((log == NULL) ? 0 : log->used);
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this->LowerWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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@@ -1011,8 +1009,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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/* If the log message is related to the active company tab, check the break string */
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if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
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/* Get the log instance of the active company */
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CompanyID old_company = _current_company;
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_current_company = ai_debug_company;
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Backup<CompanyByte> cur_company(_current_company, ai_debug_company);
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AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
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if (log != NULL && case_sensitive_break_check?
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@@ -1032,7 +1029,7 @@ struct AIDebugWindow : public QueryStringBaseWindow {
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this->highlight_row = log->pos;
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}
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_current_company = old_company;
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cur_company.Restore();
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}
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}
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