(svn r12976) -Codechange: use w->SetDirty() instead of SetWindowDirty(w) when it's certain that w != NULL.
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@@ -239,7 +239,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
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if (y >= 0) {
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WP(w, def_d).data_1 = y;
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SetWindowDirty(w);
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w->SetDirty();
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}
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/* Fall through to clicking in case we are double-clicked */
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if (e->event != WE_DOUBLE_CLICK || y < 0) break;
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@@ -252,7 +252,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
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break;
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case WE_4:
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SetWindowDirty(w);
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w->SetDirty();
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break;
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}
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}
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@@ -523,13 +523,13 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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case TDW_SORTNAME: /* Sort by Name ascending/descending */
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_town_sort_order = (_town_sort_order == 0) ? 1 : 0;
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_town_sort_dirty = true;
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SetWindowDirty(w);
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w->SetDirty();
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break;
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case TDW_SORTPOPULATION: /* Sort by Population ascending/descending */
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_town_sort_order = (_town_sort_order == 2) ? 3 : 2;
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_town_sort_dirty = true;
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SetWindowDirty(w);
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w->SetDirty();
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break;
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case TDW_CENTERTOWN: { /* Click on Town Matrix */
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@@ -555,7 +555,7 @@ static void TownDirectoryWndProc(Window *w, WindowEvent *e)
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break;
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case WE_4:
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SetWindowDirty(w);
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w->SetDirty();
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break;
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case WE_RESIZE:
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@@ -671,14 +671,14 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
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w->RaiseWidget(_scengen_town_size + TSEW_SMALLTOWN);
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_scengen_town_size = e->we.click.widget - TSEW_SMALLTOWN;
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w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
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SetWindowDirty(w);
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w->SetDirty();
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break;
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} break;
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case WE_TIMEOUT:
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w->RaiseWidget(TSEW_RANDOMTOWN);
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w->RaiseWidget(TSEW_MANYRANDOMTOWNS);
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SetWindowDirty(w);
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w->SetDirty();
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break;
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case WE_PLACE_OBJ:
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@@ -688,7 +688,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
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case WE_ABORT_PLACE_OBJ:
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w->RaiseButtons();
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w->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
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SetWindowDirty(w);
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w->SetDirty();
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break;
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}
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}
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