(svn r4269) We don't use GNU indentation style
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								water_cmd.c
									
									
									
									
									
								
							
							
						
						
									
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								water_cmd.c
									
									
									
									
									
								
							@@ -281,8 +281,8 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
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			if (flags & DC_EXEC) DoClearSquare(tile);
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								if (flags & DC_EXEC) DoClearSquare(tile);
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			return _price.clear_water;
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								return _price.clear_water;
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		case WATER_COAST:
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			{
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							case WATER_COAST: {
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			uint slope = GetTileSlope(tile, NULL);
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								uint slope = GetTileSlope(tile, NULL);
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			// Make sure no vehicle is on the tile
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								// Make sure no vehicle is on the tile
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@@ -301,8 +301,8 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
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				return _price.purchase_land;
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									return _price.purchase_land;
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			}
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								}
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		}
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							}
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		case WATER_LOCK:
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			{
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							case WATER_LOCK: {
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			static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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								static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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				{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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									{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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				{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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									{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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@@ -314,14 +314,16 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
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			// move to the middle tile..
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								// move to the middle tile..
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			return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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								return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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		}
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							}
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		case WATER_DEPOT:
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							case WATER_DEPOT:
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			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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								if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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			return RemoveShipDepot(tile, flags);
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								return RemoveShipDepot(tile, flags);
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		default: NOT_REACHED();
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	}
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	return 0; // useless but silences warning
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							default:
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								NOT_REACHED();
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								return 0;
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						}
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}
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					}
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// return true if a tile is a water tile.
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					// return true if a tile is a water tile.
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