(svn r4269) We don't use GNU indentation style
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								water_cmd.c
									
									
									
									
									
								
							@@ -281,47 +281,49 @@ static int32 ClearTile_Water(TileIndex tile, byte flags)
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			if (flags & DC_EXEC) DoClearSquare(tile);
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								if (flags & DC_EXEC) DoClearSquare(tile);
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			return _price.clear_water;
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								return _price.clear_water;
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		case WATER_COAST:
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			{
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				uint slope = GetTileSlope(tile, NULL);
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				// Make sure no vehicle is on the tile
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							case WATER_COAST: {
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				if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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								uint slope = GetTileSlope(tile, NULL);
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				// Make sure it's not an edge tile.
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								// Make sure no vehicle is on the tile
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				if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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								if (!EnsureNoVehicle(tile)) return CMD_ERROR;
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						!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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					return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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				}
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				if (flags & DC_EXEC) DoClearSquare(tile);
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								// Make sure it's not an edge tile.
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				if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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								if (!IS_INT_INSIDE(TileX(tile), 1, MapMaxX() - 1) ||
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					return _price.clear_water;
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										!IS_INT_INSIDE(TileY(tile), 1, MapMaxY() - 1)) {
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				} else {
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									return_cmd_error(STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP);
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					return _price.purchase_land;
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				}
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			}
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								}
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		case WATER_LOCK:
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			{
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				static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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					{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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					{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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					{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
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				};
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				if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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								if (flags & DC_EXEC) DoClearSquare(tile);
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				if (_current_player == OWNER_WATER) return CMD_ERROR;
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								if (slope == 8 || slope == 4 || slope == 2 || slope == 1) {
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				// move to the middle tile..
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									return _price.clear_water;
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				return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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								} else {
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									return _price.purchase_land;
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			}
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								}
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							}
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							case WATER_LOCK: {
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								static const TileIndexDiffC _shiplift_tomiddle_offs[] = {
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									{ 0,  0}, {0,  0}, { 0, 0}, {0,  0}, // middle
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									{-1,  0}, {0,  1}, { 1, 0}, {0, -1}, // lower
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									{ 1,  0}, {0, -1}, {-1, 0}, {0,  1}, // upper
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								};
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								if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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								if (_current_player == OWNER_WATER) return CMD_ERROR;
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								// move to the middle tile..
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								return RemoveShiplift(tile + ToTileIndexDiff(_shiplift_tomiddle_offs[GetSection(tile)]), flags);
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							}
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		case WATER_DEPOT:
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							case WATER_DEPOT:
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			if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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								if (flags & DC_AUTO) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
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			return RemoveShipDepot(tile, flags);
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								return RemoveShipDepot(tile, flags);
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		default: NOT_REACHED();
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	}
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	return 0; // useless but silences warning
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							default:
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								NOT_REACHED();
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								return 0;
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						}
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}
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					}
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// return true if a tile is a water tile.
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					// return true if a tile is a water tile.
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