Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
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@@ -35,10 +35,10 @@ static void Save_ANIT()
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static void Load_ANIT()
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{
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (IsSavegameVersionBefore(80)) {
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if (IsSavegameVersionBefore(SLV_80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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TileIndex anim_list[256];
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SlArray(anim_list, 256, IsSavegameVersionBefore(6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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SlArray(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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